Settings

Demonstration data. The platform is not yet live. Figures shown are a simulated steady state at the DASL Operational Target (Base Case) — 643 active participants per day, 2,969 monthly active users, against a S$40,000 monthly rewards ceiling. Current actual: 980 whitelist sign-ups. Switch adoption scenario in Settings → Deployment.

Settings

Changes here apply immediately across every page of the dashboard and are recorded in the audit log.

Editable — Super Admin
Adoption scenario
DASL §4.2, §4.3 and §5.2 publish four adoption scenarios. The selected scenario drives every activity and liability figure across the dashboard.
REDEMPTION_RATE assumption — 85%

ASSUMPTION, not DASL-sourced: the share of issued points redeemed within the month. DASL publishes redemption cost but not issuance, so this lever converts one into the other. 85% keeps implied daily earning at or under the 200-point cap in every scenario except Full Activation.

Points issued / month

2,220,980

Points redeemed / month

1,887,833

Avg points / participant / day

115

Projected monthly liability

S$13,326

Kiosk count
Pending DASL decision · F3
Three different quantities appear in the project record. Changing this rebuilds the kiosk fleet used by Tech Health and Gamification.
Custom
  • 10 — Contract Schedule 1 and Schedule 3.
  • 6 — Kickoff Workshop Minutes, 24 Apr 2026.
  • 5 — Gantt task H.2, 2 Jul 2026.

Fleet now shows 10 kiosks, 9 online.

Zones and kiosk allocation
Zone names are sourced from the Gamify Engagement Platform Brief §4.3. Order sets kiosk allocation priority — the fleet is dealt out round-robin down this list.
  • 1Entrance
    2 kiosks
  • 2Food Court
    2 kiosks
  • 3Supermarket
    1 kiosk
  • 4Western Union
    1 kiosk
  • 5Gym
    1 kiosk
  • 6Sports Courts
    1 kiosk
  • 7Retail Cluster
    1 kiosk
  • 8Event Area
    1 kiosk
Languages
Committee Update Minutes, 4 Jun 2026 — aligned to FWMOMCare. Fixed by committee decision; not editable here.
English
Mandarin
Tamil
Bengali
Thai
Burmese
Vietnamese
Participant mix
DASL §4.4 — reference only, not editable.
TypeVisit frequency% of activeParticipants
Casual Players1–2 visits/week15%96
Regular Players3–4 visits/week50%322
Power Players5+ visits/week35%225
Simulation inputs
DASL §4.1 — the base assumptions behind the scenario model. Reference only.
Footfall — weekday
2,000
Footfall — Sunday
2,500–3,000
Participation rate
30%
Avg visits / participant / week
3.5
Repeat visit rate
65%
Organic growth / month
3%
Ramp-up
2 months
Horizon
12 months