Gamification

Demonstration data. The platform is not yet live. Figures shown are a simulated steady state at the DASL Operational Target (Base Case) — 643 active participants per day, 2,969 monthly active users, against a S$40,000 monthly rewards ceiling. Current actual: 980 whitelist sign-ups. Switch adoption scenario in Settings → Deployment.

Gamification

Where Sparks are earned: zone activity, movement between kiosks, the six games and the campaigns layered on top of them.

Zone heatmap
Base layer is the WRC site floor plan. Eight zones from Settings sit on the coordinates held in mockData. Click a zone to filter this page.
10 kiosks
Entrance370 scansFood Court337 scansSupermarket204 scansSports Courts180 scansWestern Union138 scansGym129 scansRetail Cluster109 scansEvent Area69 scans
Scan density
0 – 370 scans
kiosk online degraded

Time of day: All day

Re-weights each zone across the 24-hour scan profile. Hourly curve and per-zone peaks are assumptions recorded in mockData; daily totals stay tied to the DASL zone shares.

Cross-Zone Movement Ratio
The share of daily visitors scanning at two or more distinct kiosks.

36.7%

92%

Target 40.0% · 236 of 643 daily visitors move between zones

Assumption — no DASL baseline figure
Ratio trend
2026-07-13 to 2026-08-11. Sundays lift the ratio — the contracted stress-test day brings visitors who move across more zones.
Zone-to-zone movement
All observed transitions today. Click a column header to sort.
Share of movers
EntranceFood Court4418.6%
EntranceSupermarket2912.1%
Food CourtSupermarket239.7%
EntranceGym177.4%
EntranceSports Courts166.8%
Food CourtRetail Cluster156.3%
Food CourtWestern Union145.8%
SupermarketRetail Cluster125.2%
SupermarketEntrance124.9%
Sports CourtsFood Court114.6%
Food CourtEvent Area104.1%
GymFood Court104.3%
Event AreaFood Court83.3%
Western UnionSupermarket73.1%
Retail ClusterEntrance62.4%
GymSports Courts31.4%

The six games

Committee deck, 2 July 2026 — mapped to the three DASL core engagement components.

100.0% of daily Sparks live
Daily Streak
Live
Daily check-in earns base points; a growing streak adds an escalating bonus.

DASL component · Daily Missions · G01

545

Participants

84.7%

Completion

22,890

Sparks today

Digital Wallet
Live
Each spaced-out QR scan logs points for that visit.

DASL component · Explorer Quest · G03

430

Participants

66.9%

Completion

17,300

Sparks today

Dwell-Time Roulette
Live
Time spent in a venue unlocks spins; each spin awards points.

DASL component · Lucky Rewards · G06

259

Participants

40.3%

Completion

9,990

Sparks today

RC Bingo
Live
Complete tasks to fill a card; a line or a full card pays a bonus.

DASL component · Daily Missions · G07

195

Participants

30.3%

Completion

7,700

Sparks today

Treasure Hunt
Live
Find hidden QR codes around WRC — each gives a small point reward.

DASL component · Explorer Quest · G11

167

Participants

26.0%

Completion

6,660

Sparks today

Happy Hours
Live
A 2× points multiplier during set time windows.

DASL component · Engagement Strategy · G12

135

Participants

21.0%

Completion

6,832

Sparks today

Sparks issued by game — today
Paused games are greyed out and excluded from platform totals.
Campaigns
Multiplier windows and missions. Every campaign created here writes to the audit log.
CampaignTypeZonesDatesMultiplierStatusCreated by
Sunday Double SparksC-2026-014Happy HourAll2026-08-162×
scheduled
Operations
Gym Explorer PushC-2026-013Flash DropGym, Sports Courts2026-08-111.5×
live
RC Manager
National Day BingoC-2026-012MissionEvent Area2026-08-09 → 2026-08-101×
ended
Operations
Off-Peak Food Court 2×C-2026-011Happy HourFood Court2026-08-04 → 2026-08-082×
ended
Super Admin